Bringing The Next Penelope to Switch

Dec 6, 2017 @ 10:00


We’ve had many questions about bringing The Next Penelope to Nintendo Switch so here’s what we’ve done!

Games made in Construct 2 can be exported to Javascript/HTML5/Canvas/WebGL. They work fine on PC where Webkit/Chromium is used to run the game. However it’s hard and not optimal to run the games in a browser on consoles. As we have the source to the complete Javascript/HTML5 Construct player, the best solution seemed to port it to C++ and our homemade engine.

Basically Construct 2 player is data-driven : in the main javascript file, we can find the player code and a giant JSON array with the entire game logic, events and references to assets. Sound FXs and PNG textures are stored in folders aside the JS file.

Only the functions specific to the Next Penelope game have been ported, but it represents more than 70% of the original player code. A big part of it is platform independant but we had to adapt the input, sound, save system and rendering modules so that they use our own engine.
The game uses around 20 shaders for special effects (warp, radial blur, tint, glow, etc…), they had to be ported from WebGL/GLSL format to HLSL (that our engine uses).
The player conversion development was first done for PC for speed then we could easily target other platforms given that our engine is multiplatform.

After some optimization, the game was running entirely at 60 FPS on the undocked Switch console in the “High quality” graphic settings preset.

All specific console changes (localization for other languages, Switch multiplayer logic, etc..) and bug fixes were made directly in the ported player code afterwards without reexporting the Construct project once.

When the game starts, everything is loaded in memory just as in original game. Packing and compressing the files for final release reduced the loading time to 8 seconds.

Rumble HD support was added in the game specifically on Switch. The vibrations are linked to the audio events. When a specific sound such as laser or explosion is played, the specific vibration sample of the sound is played on the gamecontroller/joycons at the same time.

Voil√† ! Let us know in the comment section if you have any extra questions. Looking forward to you guys playing the game when it releases on 21st December ūüôā

Transcripted is Xbox One X Enhanced

Nov 7, 2017 @ 14:00

To celebrate Xbox One X release, Transcripted is getting an update to enjoy your 4K screen to its best! Enjoy the game in 4K native starting today.

Assassin’s Creed and Forza have a new friend.

Momonga Pinball now on PlayStation 4 and Xbox One

Dec 22, 2016 @ 12:00

As announced last September, we’re happy to let you know that¬†Momonga Pinball is now available on¬†Xbox One and¬†PlayStation 4.

If you want to make¬†a flying squirrel bounce through pinball levels, it’s for you! A good little adventure to play together in family for $5.99.

We’re bringing Momonga Pinball to PC, Mac and Consoles !

Sep 16, 2016 @ 14:54


But wait, isn’t that a game from Paladin Studio? From Netherlands? Well yes it is ! We’re teaming up with them and Plug In Digital to release Momonga Pinball on PC & Mac today and later this year on PS4 & Xbox One!

Creating your own game is cool but really exhausting so helping out friends between two productions is great!

So… What is Momonga Pinball?

Momonga is a unique pinball game, where you bounce a flying squirrel through different levels. Enemies, boss fights, exploration – it has all the ingredients of good old action-adventure games, but with flippers!

Available September 16th at 4.99 ‚ā¨/$ for launch week, then 5.99.

Ethan: Meteor Hunter releases on Xbox One July 1st!

Jun 27, 2016 @ 17:00

After releasing Inside My Radio on PC, Xbox One, PlayStation 4 and WiiU, it’s time for us to go back to our first love with Ethan: Meteor Hunter! Back then we had this little indie dream of releasing on Xbox Live Arcade on Xbox 360 but it’s wasn’t possible… Now this is partially fixed with your favorite rat releasing on Xbox One this Friday, July 1st!

Don’t remember what is Ethan: Meteor Hunter about?¬†Your name is Ethan, a rat that got touched by meteorites giving him the power of telekinesis: freezing time and moving objects around him.


Freeze time and manipulate the world with endless possibilities: build the solution YOU want where nothing is scripted and levels can be solved in multiple ways.


Game features¬†50 levels within 3 different worlds, time attack, secret objects to find to unlock secret levels,¬†real time physics with nothing scripted, tons of challenges… Be part of the 1% by finishing it completely!

Ethan: Meteor Hunter releases Friday 1st July on Xbox One for $9.99 / 9.99‚ā¨ with a 10% discount only for Gold members.

Inside My Radio available 25th February on WiiU!

Feb 18, 2016 @ 14:00

One month after the PlayStation 4 version, Inside My Radio is releasing on Wii U digitally starting 25th February both in NOE and NOA, for $14.99!

There’s even a WiiU trailer! It’s like the normal one, but with WiiU on it.