Author Archives: Seaven Studio

Shape of the World now available

Jun 5, 2018 @ 18:00

The world that grows around you… The environment and flora constantly flourish and fade as you wander in Shape of the World, a serene and surrealist first-person explorer.

We’re very happy to have helped Hollow Tree Games to release the wonderful Shape of the World on Steam, PlayStation 4, Xbox One and Nintendo Switch! Hope you will enjoy it as much as we do 🙂

 

Knights of Pen and Paper now on Consoles

May 30, 2018 @ 12:00

Knights of Pen and Paper +1 Deluxier Edition now available on Nintendo Switch, PlayStation 4 and Xbox One

We’re very very happy to partner with Behold Studios to bring Knights of Pen and Paper +1 Deluxier Edition on the 3 consoles!

Knights of Pen & Paper is a lighthearted RPG that can be played by any gamer where you control a group of players playing their characters in a tabletop RPG experience. All with classic turn-based battles, lovely pixel-art and lots of adventures. Besides the players, you are also in control of the dungeon master to create quests and tailor the difficulty of your battles to customize your RPG experience even further.

Knights of Pen and Paper +1 Deluxier Edition brings all of the ever released content in one single, cheaper, game! Cheaper? Yes! 14.99$!

There’s even a new trailer with voice over and such, check it out:

Another Lost Phone now on Nintendo Switch

Apr 26, 2018 @ 15:00

After the successful release of A Normal Lost Phone earlier last month, we’re very happy to partner again with the lovely Accidental Queens to release Another Lost Phone: Laura’s Story on Nintendo Switch!

You have just found a phone. Now find out the truth: explore the social life of Laura in this spiritual sequel to A Normal Lost Phone.

This game is designed as a narrative investigation where you must piece together elements from the different applications, messages and pictures to progress. Scrolling through the phone’s content, you will find out everything about Laura: her friendships, her professional life and the events that led to her mysterious disappearance and the loss of this phone.

The Nintendo Switch version developed by Seaven Studio adds portrait mode with touch screen and HD Rumble support, making sure the immersive and intuitive way of delivering the game’s narrative through a fake smartphone interface is kept intact. The game is also playable in landscape on tabletop and TV mode by pointing joycons to the screen.

Burly Men at Sea on Nintendo Switch

Apr 12, 2018 @ 15:00

After its Honorable Mention for Excellence in Narrative at IGF 2017, we’re very happy to partner with the lovely Brain&Brain to release Burly Men at Sea on Nintendo Switch today!

Burly Men at Sea is a folktale about a trio of large, bearded fishermen who step away from the ordinary to seek adventure.

Set in the waters of early 20th-century Scandinavia, the game’s story branches through a series of encounters with creatures from folklore. The player acts as storyteller and wayfinder, shaping the narrative around three ungainly heroes as they set sail for the unknown.

The Nintendo Switch version developed by Seaven Studio features HD Rumble support and all possible ways of playing a game: tactile, controller pro, joycons and pointing joycons to the screen! No excuse to seek adventure.

A Normal Lost Phone releases on Switch

Mar 1, 2018 @ 15:00

After multiple awards and more than 100 000 copies sold on PC and mobile, we’re very happy to bring the first game of Accidental Queens, A Normal Lost Phone, on Nintendo Switch!

 

You have just found a phone, now find out the truth: A Normal Lost Phone is a game about exploring the intimacy of an unknown person whose phone was found by the player.

The game takes the shape of a narrative investigation: you have to search the phone’s text messages, pictures and applications, in order to learn about its former owner. Through this phone, you uncover Sam’s life, friends, family and relationships, until the evening when they turn 18 and mysteriously disappear.

The Nintendo Switch version developed by Seaven Studio adds portrait mode with touch screen and HD Rumble support, making sure the immersive and intuitive way of delivering the game’s narrative through a fake smartphone interface is kept intact. The game is also playable in landscape on handled, tabletop and TV mode.

The Next Penelope releases on Switch

Dec 6, 2017 @ 10:30

 

After many troubles, The Next Penelope releases exclusively on Nintendo Switch on December 21st for 12.99€ !

Entirely developed by AurĂ©lien REGARD on Steam and acclaimed by Destructoid (9/10, “A hallmark of excellence”), “The Next Penelope” is a fast paced action racing game with loud colors, an original story and a challenging risk-reward system. Weapons can be mixed and used at any time, but all these abilities cost vital energy, so the player is very powerful and close to death at the same time!

Nintendo Switch version developed by Seaven Studio put the finishing touches by polishing the original gameplay and fixes remaining issues from PC version. With local multiplayer up to 4 players and HD Rumble support, the Nintendo Switch version is the greatest one to play this indie gem!

If you’re interested by the technical side of the project, making the first Construct2 game to release on Nintendo Switch, you can read about it here.

Bringing The Next Penelope to Switch

Dec 6, 2017 @ 10:00

Hello,

We’ve had many questions about bringing The Next Penelope to Nintendo Switch so here’s what we’ve done!

Games made in Construct 2 can be exported to Javascript/HTML5/Canvas/WebGL. They work fine on PC where Webkit/Chromium is used to run the game. However it’s hard and not optimal to run the games in a browser on consoles. As we have the source to the complete Javascript/HTML5 Construct player, the best solution seemed to port it to C++ and our homemade engine.

Basically Construct 2 player is data-driven : in the main javascript file, we can find the player code and a giant JSON array with the entire game logic, events and references to assets. Sound FXs and PNG textures are stored in folders aside the JS file.

Only the functions specific to the Next Penelope game have been ported, but it represents more than 70% of the original player code. A big part of it is platform independant but we had to adapt the input, sound, save system and rendering modules so that they use our own engine.
The game uses around 20 shaders for special effects (warp, radial blur, tint, glow, etc…), they had to be ported from WebGL/GLSL format to HLSL (that our engine uses).
The player conversion development was first done for PC for speed then we could easily target other platforms given that our engine is multiplatform.

After some optimization, the game was running entirely at 60 FPS on the undocked Switch console in the “High quality” graphic settings preset.

All specific console changes (localization for other languages, Switch multiplayer logic, etc..) and bug fixes were made directly in the ported player code afterwards without reexporting the Construct project once.

When the game starts, everything is loaded in memory just as in original game. Packing and compressing the files for final release reduced the loading time to 8 seconds.

Rumble HD support was added in the game specifically on Switch. The vibrations are linked to the audio events. When a specific sound such as laser or explosion is played, the specific vibration sample of the sound is played on the gamecontroller/joycons at the same time.

Voilà ! Let us know in the comment section if you have any extra questions. Looking forward to you guys playing the game when it releases on 21st December 🙂

Transcripted is Xbox One X Enhanced

Nov 7, 2017 @ 14:00

To celebrate Xbox One X release, Transcripted is getting an update to enjoy your 4K screen to its best! Enjoy the game in 4K native starting today.

Assassin’s Creed and Forza have a new friend.